Moscow Aviation Institute implemented gamification into the learning process
Moscow Aviation Institute has introduced gamification technology into the student learning process. The first students to test the technology were students of Institute No. 8 "Computer Science and Applied Mathematics" of Moscow Aviation Institute. With the support of the MAI IT Center, over the course of a semester, more than 250 first-year students of the Department 806 "Computational Mathematics and Programming" studied the traditional discipline "Introduction to Aviation and Rocket and Space Engineering" with elements of immersion into the virtual world.
“The object in our case is the cyber-physical digital twin of the solar system and spacecraft,” said Sergey Krylov, director of Institute No. 8. - For example, instead of abstract calculation of the trajectory of a space flight, a team of students designed a multi-stage rocket, wrote autopilot scripts based on a mathematical model and watched a spectacular flight through the atmosphere and in the vacuum of space. The students received the opportunity to implement their project in a cyber-physical environment visually. The technology was implemented on the basis of the game engine and KSP (Kerbal Space Program) library. Training with elements of gamification will be continued. The range of designs for aircraft and space missions will be expanded in future.